![]() ![]() I tend to use my memory for anatomy sculpting for a little stylization, but whenever I get confused I turn to references. ![]() For the character himself, I collected some anatomy references from the internet, using Google and Pinterest. They'll be used to design the armor details later. Keeping that in mind, plus collecting some shape references and design motifs of 'elements' such as wind and fire, I created these motifs. In this tutorial I will try to explain how I started in ZBrush and ended up rendering in Mantra.īlizzard Entertainment's characters have always inspired me, and I'm a big fan of all The Lord of the Rings films, so whenever I plan a character these kinds of detailed ideas pop out from the back of my head. The purpose of making Khlotharius involved a few things, including testing my character rigging pipeline and transferring the whole light and shade pipeline from Maya to Houdini's Mantra renderer.
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